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Old 30-11-2011, 06:00   #21
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Don't forget Deutsch Heute!

Ahhh Tricolore, where everyone went to La Rochelle 'en vacance'
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Old 30-11-2011, 09:54   #22
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Translating isn't easy but it can be done in real time by professional translators rather than the office junior. Of course doing something like game text justice would take slightly longer which is why I erred on the side of caution. Even if we go completely overboard and say it requires a week that doesn't really explain it.

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Don't forget Deutsch Heute!

Ahhh Tricolore, where everyone went to La Rochelle 'en vacance'
Hehe, even my French teacher went to La Rochelle. Maybe it was subliminal advertising.
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Old 08-12-2011, 10:01   #23
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Translating isn't easy but it can be done in real time by professional translators rather than the office junior. Of course doing something like game text justice would take slightly longer which is why I erred on the side of caution. Even if we go completely overboard and say it requires a week that doesn't really explain it.
If you want to do a rush-job sure, but it's not going to read well. You can get the gist across but it'll be obvious it was rushed. As said, it's not just translating words. The characters all have 'voices' - I don't mean voice acting, I mean methods of speech, patterns, etc. You need to mirror that in a different language. Then there's changing cultural references, fixing puns and jokes and so forth. Then after that the whole thing will need editing, and then proofing. Plus in games like this there's the added complication of having that little three line text window and the translated text either needs to be the same length (in characters) or the game re-programmed around the different length text.

Then you have to re-do any artwork for puzzles or scenes that have words in them.

And 1000 lines is massively under-estimating it. There's about 200 puzzles in the game. Each has an explanation (of 1-3 lines), four hints (each 1-3 lines) and a solution (1-3 lines). Then on top of that there's the script. And the fail-state for every puzzle.
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Old 08-12-2011, 11:22   #24
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and of course add on testing and submission/tesing time by Nintendo.

My copy still not arrived, hopefully will be xmas
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Old 08-12-2011, 14:52   #25
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Even though I swore I wouldn't, I went ahead and bought this anyway. Not much difference from the first Prof layton, the only one I've actually played. The only annoyance for me is that I played the US version and for me the voices in the US version are better

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And 1000 lines is massively under-estimating it. There's about 200 puzzles in the game. Each has an explanation (of 1-3 lines), four hints (each 1-3 lines) and a solution (1-3 lines). Then on top of that there's the script. And the fail-state for every puzzle.
We're talking about London Life, not the main game. I'm confident that a professional translator could turn it around in a day without it being a rush job. Even if it's 5 times more work than I estimate, that's still only a week. That's easily enough time given that development would probably take a year at least, so they could probably take there time and still have it ready by the time the game was ready to manufacture.
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Old 30-12-2011, 15:31   #26
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are the voices different?

layton sounds exactly the same to me. not had much interaction with Luke but he does sound a bit less "gor blimey guvnor" to me.

pretty much more of the same, which is fine by me. Not touched LL yet.

EDIT: yes luke is different actor (well actress), Layton is the same for all english versions.

http://en.wikipedia.org/wiki/Luke_Triton#Luke_Triton

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Old 01-01-2012, 07:12   #27
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The english luke is more realistic but worse because of it
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Old 06-05-2012, 21:12   #28
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Finished the main story but have a lot of puzzles left. I thought you could access them all from the main menu but the puzzle index is just a list, although you can re-do the ones you've already solved. Is there a way to do the puzzles without having to go and find them all? I visited keats but not all the puzzles I didn't solve were there and neither were some puzzles I didn't even find
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Old 06-05-2012, 21:21   #29
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nope, think you have to actually go to the location of it to manage to do it. unless in grannys shack.

reminds me i haven't gone back after the main game was done. must do that or flog it.
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Old 07-05-2012, 16:42   #30
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I don't think that's possible, apparently that's what keats is for. Can't even remember where she is
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Old 07-05-2012, 16:55   #31
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thought keats was just for puzzles where you couldn't actually get to the location? or is that granny's shack.

never did work out what hitting the rabbit running around the screen was for either!
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Old 07-05-2012, 17:26   #32
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Rabbit? Do you mean mouse? Apparently if you get enough badges you open up a mini-game but I never did and I almost always got the mouse.

Keats is for puzzles you missed but I was under the impression that all puzzles would eventually end up there, it's a PITA to make me go all over the place to solve the puzzles I skipped on purpose.
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